Convenient Gates;
4 Banes;
Aggressive Warden w/ 9 RMP's for a Landlord;
Magical Inhabitants (+1) (Ghosts);
Normal Magic;
Alchemy;
High Summoning;
Thought Record Tech;
Ally Gate
Imperator:
Standard Harvest;
Cruel;
Principled;
Unskilled (Guns)
My current version of how the Harvest will go - well, actually, it's more of a Hunt. The reason people (and ghosts) come to your Chancel is in order to gather the energy of the darker Estates and turn them against the objects of their Revenge / Enmity / Dark Passion / Obsession / Memory / Blades (a few rare ghosts are aspiring swordmasters, who wish to gain awesome knowledge of swordcraft before they fade away). Then, on All Saint's Day (1st November), those that have finally gathered enough can unleash them in a miraculous-level spell. It takes a long time (decades, at least) for an individual to gather enough power to unleash in a potent spell or miracle, so most of the inhabitants who can do this are Wraiths. Successful casting of such a miracle invariably destroys the Wraith (or human, though the last time a mere human managed to escape the Hunt was two centuries ago).
On Nov 1st, the Great Hunt begins - these inhabitants desperately flee through the countryside, trying to complete the incantation that will let them use their power. The Powers must catch them and drain the concentrated energies from them (for conversion into Dynasty Points - which, as concentrations of your Estates, may be ideal for binding into Anti-Abhorrent-Weapon Blades). The more canny of the Wraiths will have been preparing for this for a very long time, and may have boltholes or cunning tricks that give them a chance to escape from the Powers. Your Powers might also regard this as a matter of protecting their Estates - by casting their spell, the Wraiths destroy the memories / enmity / dark passion etc residing within them.
So you'll be Wraith-hunting ... the more you capture, the more Dynasty Points you'll get. Two will be the 'average' - there'll be an opportunity to get at least one more, and one less!
On Nov 1st, the Great Hunt begins - these inhabitants desperately flee through the countryside, trying to complete the incantation that will let them use their power. The Powers must catch them and drain the concentrated energies from them (for conversion into Dynasty Points - which, as concentrations of your Estates, may be ideal for binding into Anti-Abhorrent-Weapon Blades). The more canny of the Wraiths will have been preparing for this for a very long time, and may have boltholes or cunning tricks that give them a chance to escape from the Powers. Your Powers might also regard this as a matter of protecting their Estates - by casting their spell, the Wraiths destroy the memories / enmity / dark passion etc residing within them.
So you'll be Wraith-hunting ... the more you capture, the more Dynasty Points you'll get. Two will be the 'average' - there'll be an opportunity to get at least one more, and one less!
What if infusing out Imperator with a Thought Record intensely tied to one of our estates helped feed him? The stronger the estate's presence in the person, the more it power it gives, but each person can only contribute once. This setup would have us all encouraging our estates to grow in people, to make a better harvest. The Chancel Folk would be the best source, a good reason for us to protect them, but we could also draw on outsiders if need be. And it's something we could all work on, year round.
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